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For the most part, after seeing the fight once, you’ll be pretty right to clear it on a second attempt, but if you find yourself struggling with a particular method of the gameplay, there will be at least one if not two or three bosses that will punish you. Some will fill the screen with projectiles, others will require tight and precise gameplay. Most of them will require you to use all the upgrades you’ve gathered to complete them successfully. Thankfully the boss fights for the most part are just the right level of challenging for the relatively finesse lacking combat style.īoss fights are all gimmicked in some shape or form and have a unique way to approach them.
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For the most part, I found it significantly easier to just avoid all enemies and continue on, keeping hold of my powerful throwables exclusively for bosses. That’s if you feel the threat of them at all.
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General combat against enemies in the overworld is generally a case of throwing a couple of pots or boxes in the area. Unfortunately, the combat whilst allowing for a varied approach to engaging in it it’s thoroughly unfulfilling for the most part. There will be upgrades available for the backpack across the game which will allow you to carry a greater variety specialised throwing items, to make fights easier to do.
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You can store any items that don’t require you to have gotten an early upgrade to lift heavier objects. You’ll get a backpack early on, which will act as your ammo pouch essentially. The variety of interactable items that you can use to battle off enemies is quite large, and you’ll find what you enjoy using more as you progress further through the game. Freezing fruit bombs or homing balls of energy. To special items like a roped dart from plants, or explosive eyeballs of titans. These range from simple items like boxes, rocks and jars. All of your damage comes from picking up different items in the environment and throwing them at enemies. In this uniqueness, comes the combat of the game. Lila’s Sky Ark holds its unique style, whilst also writing a love letter to the genre that it is based on. Powered up gauntlets to lift heavier objects, holding a pair of boots to be able to sprint. Giant animals acting as guardians of the distinct areas. There is many other small connections to dungeon crawler adventure games of earlier years. The game will direct you on where you should be with a small fairy, somewhat reminiscent of Navi in Ocarina of Time. In playing this homage there are a few other direct links to these earlier titles. Lila’s Sky Ark is a game clearly paying homage to early Zelda titles, with a dungeon crawling, top-down style of gameplay. Thankfully, despite her being the focus, there is so much happening in the world that it never detracts from the beauty around you. Realistically, out of all the NPCs, characters, bosses and enemies, Lila herself is the least interesting to look at. Thankfully, with Lila’s Sky Ark there is just enough nuance with the decision of the colour palette and boss designs, as well as general enemy design, to really paint a unique world. Pixelated style games are a dime a dozen these days, and a lot tend to miss the mark. It cannot be understated how lovely and simplistic the visual design of the game is. The daughter of a witch and a giant one-eyed robot with some amazing half of sunglasses accessories to keep him looking fresh. You play as Lila, seemingly the only human-like creature in the entirety of the strange little world the game takes place in. Lila’s Sky Ark is a colourful, whimsical and puzzle filled world of music and bizarre creatures. It’s up to you to stop the Conductor’s minions and save all things musical and magical. Lila’s psychedelic world is in grave danger.